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Virtual Reality: Improved Technology, Lower Prices, and More Content on the Horizon

By Dick Weisinger

Virtual Reality, despite it’s potential, has been held back. The technology has struggled with glitches and bulky head gear. It’s been expensive (typically $400-800 for high-end devices) and the available content has been small. That’s likely to change over the

Virtual Reality: High Cost, Little Content, and Clunky Technology has Stalled Market

By Dick Weisinger

Disappointment. Consumers are disappointed with the current state of Virtual Reality technology. It’s not what the marketers had led us to believe. It’s not as cool as we imagine from the things that we’ve seen in science fiction television and

Augmented Reality: AR and VR to Improve Engineering and Product Development

By Dick Weisinger

20 percent of enterprises will be using Augmented Reality within their operations by 2019, according to a forecast by Gartner. Lumus Vision predicts that by 2025 the use of Augmented Reality and Virtual Reality market within the engineering sector will

Virtual and Augmented Reality (AV/VR): Achieving the Impossible Virtually

By Dick Weisinger

Sometimes the real world is cruel — and expensive and difficult to work in.¬† Businesses are beginning to consider how virtual and augmented reality (AR/VR) can help them achieve goals virtually that might otherwise be impossible to do in the

Megatrends: AI, Augmented/Virtual Reality, and Digital Platform Technologies to Drive Digital Economy

By Dick Weisinger

Which of the many technologies that we see in headlines daily are likely to have the biggest impact on our business and our lives over the next five years? ¬†Gartner says that there are three technologies or “megatrends” that are