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Virtual Reality: High Cost, Little Content, and Clunky Technology has Stalled Market

By Dick Weisinger

Disappointment. Consumers are disappointed with the current state of Virtual Reality technology. It’s not what the marketers had led us to believe. It’s not as cool as we imagine from the things that we’ve seen in science fiction television and movies.

Complaints from early adopters are that the technology is clumsy and clunky, and the video often lags and is glitchy. Not to mention the cost — very expensive. In addition content is limited.

While the potential is there, the technology has a ways to go yet before it can catch on. Mass market adoption is a ways off.

At this year’s CES show, it was hard to find any vendor showing Virtual Reality. Mae Anderson wrote for the Associated Press that “it’s a world away from the scene a few years ago, when VR products from Samsung, Oculus, HTC and Sony seemed omnipresent and unstoppable at CES. These days, VR is mostly a niche product for gaming and business training, held back by expensive, clunky headsets, a paucity of interesting software and other technological shortcomings.”


J.P. Gownder , Forrester analyst, declared the VR market to be a niche one that currently is really only for “the early adopter, gamer-oriented.”

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